
#ifndef __C_SKY_BOX_SCENE_NODE_H_INCLUDED__
#define __C_SKY_BOX_SCENE_NODE_H_INCLUDED__

#include "ISceneNode.h"
#include "S3DVertex.h"

namespace irr
{
    namespace scene
    {

        // Skybox, rendererd with zbuffer turned off, before all other nodes.
        class CSkyBoxSceneNode : public ISceneNode
        {
        public:

            //! constructor
            CSkyBoxSceneNode(video::ITexture* top, video::ITexture* bottom, video::ITexture* left,
                video::ITexture* right, video::ITexture* front, video::ITexture* back,
                ISceneNode* parent, ISceneManager* mgr, s32 id);

            //! destructor
            virtual ~CSkyBoxSceneNode();

            virtual void OnPreRender();

            //! renders the node.
            virtual void render();

            //! returns the axis aligned bounding box of this node
            virtual const core::aabbox3d<f32>& getBoundingBox() const;

            //! returns the material based on the zero based index i. To get the amount
            //! of materials used by this scene node, use getMaterialCount().
            //! This function is needed for inserting the node into the scene hirachy on a
            //! optimal position for minimizing renderstate changes, but can also be used
            //! to directly modify the material of a scene node.
            virtual video::SMaterial& getMaterial(s32 i);

            //! returns amount of materials used by this scene node.
            virtual s32 getMaterialCount();

            //! Returns type of the scene node
            virtual ESCENE_NODE_TYPE getType() { return ESNT_SKY_BOX; }

        private:

            core::aabbox3d<f32> Box;
            u16 Indices[6];
            video::S3DVertex Vertices[4*6];
            video::SMaterial Material[6];
        };

    } // end namespace scene
} // end namespace irr

#endif

